Game developer · Creative technologist · Coventry, UK

Tiwa Bakre

Developer focused on programming, gameplay systems, and software products. I build with Unity, C#, XR, interactive prototypes, and API-driven tools — including recent production work on Cards and Tankards at Divergent Realities.

Portrait of Tiwa Bakre
teawa · Tiwa Bakre
About

Game development, gameplay systems, and software products.

Over the past 5+ years I've worked with Unity, C#, XR, interactive prototypes, and API-driven tools. Most recently, I contributed to Cards and Tankards at Divergent Realities by integrating production assets, implementing minor features, and fixing bugs.

Programming

C#JavaScriptPython

Engines & XR

Unity · AdvancedUnreal · FoundationalXR Interaction ToolkitOculus SDKHand trackingQuest developmentWebXR

Development

Gameplay systemsUI / UXREST API integrationDebuggingPrototypingMultiplayer systems

Tools

Git & GitHubJiraTrelloBlenderAdobe Premiere ProAfter Effects
Experience

Where I've worked

Divergent Realities

Cards and Tankards

Feb 2026 — Jun 2026

Game Development Intern

  • Contributed to Cards and Tankards by integrating 3D assets, supporting minor feature work, and fixing bugs.
  • Implemented production assets from the 3D artist, ensuring they were correctly placed, scaled, configured, and ready for use.
  • Wrote code for small gameplay and technical features, while tweaking existing systems to improve polish and playability.

Self-employed

Remote

Jan 2020 — Present

Freelance Game Developer & Video Editor

  • Developed Unity-based 2D, 3D, and VR prototypes covering gameplay systems, interaction mechanics, UI, and technical experimentation.
  • Built reusable interaction mechanics and world-space UI for immersive experiences.
  • Integrated REST APIs into interactive 3D applications and tooling, while also delivering client video and creative work.

Bennetts Motorcycle Insurance

Coventry, UK

Mar 2022 — Aug 2023 · Sep 2024 — Jan 2026

Customer Service Representative

  • Supported 50+ customers daily across policy queries, renewals, modifications, and account issues.
  • Resolved complex service issues while maintaining CRM accuracy and compliance standards in a regulated environment.

ChangeNOW.io

Remote

Feb 2021 — Mar 2022

Video Editor

  • Edited branded video and motion graphics content for marketing and social campaigns.
Recent wins
Shroozy game screenshotShroozy VR screenshotUnity project screenshot
Process and rationale

How the work is built

Context

Each project starts from a clear use case: songwriting support, spatial assistants, immersive play, or artist-facing creative tools.

Workflow

I prototype the interaction first, then build the systems behind it: gameplay logic, UI states, API calls, asset integration, debugging, and iteration loops.

Rationale

The goal is always a playable or usable output, supported by process evidence that shows how the final result was designed and built.

Education

Sep 2024 — Jul 2026 (expected)

BA, Games Development and Futures

ACM, Academy of Contemporary Music

Jan 2023 — Jan 2024

AS, Simulation and Game Design

Montgomery College

Range
Gameplay systemsXR & WebXRAPI-driven toolsUI / UXMultiplayer systemsUnity prototypes

The through-line is creative technology: taking unusual product ideas and giving them a visual, usable shape.

More selected projects

Apps, games, and experiments

Let's work together

Building something? Let's talk.

Open to game development, creative-technology, XR, and software product work. Reach out and let's see what we can make.